Neu ist auch das Dream Projekt, hier kann jeder HoN Spieler seine Heldenentwicklung einstellen, bewerten und voten lassen. Die am meisten gevoteten Heroes werden dann on die offizielle Roadmap seitens S2 Games genommen, wie schon beim neuen Strenght Hero Gaunlet passiert.
Patchnotes der Retail:
Welcome to Heroes of Newerth
*** For support, visit http://www.heroesofnewerth.com/
*** Report any bugs via the website
*** Discuss the game on the forums at http://forums.heroesofnewerth.com
Version 1.0.0.1
-------------
- Fixing a minor UI issue with the new F6 menu while ingame
Version 1.0.0
-------------
Release Build
- Fixed terminating players properly ingame when they left
- Fixed disconnection caused by the terminated player message
- Fixed upside down taskbar icon under Linux
- Fixed matchmaking giving improper point values
- Fixed the black and white box when picking a dev hero
- Fixed MinPSR/MaxPSR not being reset back to 0 when a game ends
- Rate of passive income is now adjusted when a player terminates (Higher with less players)
- Cleaned up create game dialog
- Added a frame that holds the disconnect button on the loading screen
- Updated tooltip description for hardcore mode so it doesn't say items are dropped
- Tweaked Linux resource auto-reloading
Balphagore
- Minions spawned by Balphagore's ult will now die if their target dies
- Won't eat Items, Wildsoul's Bear, or Mechanical units anymore
*** For support, visit http://www.heroesofnewerth.com/
*** Report any bugs via the website
*** Discuss the game on the forums at http://forums.heroesofnewerth.com
Version 1.0.0.1
-------------
- Fixing a minor UI issue with the new F6 menu while ingame
Version 1.0.0
-------------
Release Build
- Fixed terminating players properly ingame when they left
- Fixed disconnection caused by the terminated player message
- Fixed upside down taskbar icon under Linux
- Fixed matchmaking giving improper point values
- Fixed the black and white box when picking a dev hero
- Fixed MinPSR/MaxPSR not being reset back to 0 when a game ends
- Rate of passive income is now adjusted when a player terminates (Higher with less players)
- Cleaned up create game dialog
- Added a frame that holds the disconnect button on the loading screen
- Updated tooltip description for hardcore mode so it doesn't say items are dropped
- Tweaked Linux resource auto-reloading
Balphagore
- Minions spawned by Balphagore's ult will now die if their target dies
- Won't eat Items, Wildsoul's Bear, or Mechanical units anymore



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